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AGD Tutorials

I have completed nearly 3 hours of video so far, taking you from loading up AGD to a complete, multi-screen platform game. I have plans to extend the series and extra ones to cover the more in-depth features.

Part 1: The emulator, setting up the game screen, the control keys and the character set editor.
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 Part 2: Blocks, walls, platforms and building a playing screen.
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Part 3: Player Sprite creation, placement, animation and movement.
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 Part 4: Enemy sprite creation, placement animation and movement.
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 Part 5: Deadly blocks. Text Messages. Lives and Score.
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 Part 6: Object creation, placement and collection.
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 Part 7: Sounds. Beeper and AY.
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 Part 8: Multi screens and map.
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 Part 9: Killing and completing the game.
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 Part 10: Final debug, collision distance and creating a basic Loader.
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Advanced Topics

Ladders and climbing.
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Conveyor belts, custom blocks and forced movement.
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Fixed sprite movement (manual parameters)
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Random sprite spawning.
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Laser Bullets.
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Sprite Bullets.
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